gamezart We saw id games newest title, Rage, demonstrated earlier this year on an iOS device, but now theres more details and specifics on just how its coming to iOS. Its not a straight port of the PC and console shooter -- rather, id is calling it Rage Mutant Bash TV, and releasing this version of the game as an original, on-rails shooter. IGN has some video of the game running, and it looks pretty great. While the on-rails part means that you dont control movement at all, the camera controls and shooting gameplay look like...
t rage quakecon08 ingamedirect h264 Rage is a first-person shooter and driving video game in development by id Software. It will use the companys new id Tech 5 engine.[2] The game was announced on August 2, 2007 at QuakeCon. On the same day, a trailer for the game was released by Gametrailers.[3] Information available so far indicates that the game takes place in a post-apocalyptic world similar to that of movies such as The Road Warrior.[4] In an interview with GameSpot, designer Tim Willits revealed that the game is set in...
Classic Game Room reviews CHRONO RAGE for PC, a Geometry Wars / Robotron 2084 style twin stick shooter in space where you blow up alien scumbags with a spaceship!! Chrono Rage is an indie PC shooter available at GetGamesGo with slick, predictable controls that can be played using keyboard, keyboard and mouse or programmed joystick....
Original Air Date: February 03, 2010 Heres an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games dont, such as support net play (dont know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters Ive played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or ...
Its finally completed... unreal, but the effort clearly shows. I had heard about this game way back in 2003 and followed its activity for a few years afterwards, but it was uncertain at several points if this game would ever be fully completed. Well, fellow YouTuber memotech58 had told me that the game was completed, and what timing; it was JUST completed like a day or two after he told me, after eight years in development. I had to do a double take when I saw the headlines on the SoRR main page... I was still in high school...