Just fooling around in Motazaar, attacking some barracks with soldiers. A bit of info on this fantastic game: Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999. Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxel...
The Gorgor :) Actually, I think I should have lost.. and I swear by the Yods I did NOT cheat! I dont even know how to activate any cheat here! I just kept playing, and somehow escaped. Since this was the nth try, I accepted the, ahem, victory :p I think the quality of this Gorgor is outstanding for a 1999 game! Events like this is not over-used in Outcast, so it makes a big impact when encountered. Uhm..btw, were did his backpack go? A bit of info on this fantastic game: Outcast is an action-adventure computer game by Belgia...
Well, I couldnt wait to play this game back in 2002 (not something I say about many games) and the anticipation was actually deserved. It surpassed my expectations in graphical terms, in control and ease of use over lightsaber combat and force powers. With a decent story, decent voice acting and a good variety of levels this game still feels like a Dark Forces game only BETTER. Thats no easy thing to do and I thoroughly hope they continue this great series in the future....
Credits and kind of a short intro, after all the jabbing:p (not shown). Also showing the first world Cutter Slade wakes up in, the winter world Ranzaar. A bit of info on this fantastic game: Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999. Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also ...
Like the title says! Maybe one of the better video captures of this game. Coolness-factor 10! A bit of info on this fantastic game: Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999. Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ...