A planned James Bond-style chase sequence, made to fit to the music (from the boat chase scene in The World Is Not Enough). Featuring breakdancing police cars, huge leaps and jumps, explosions, gunfights, and an interesting way of getting around on a fence. Please rate (or like now - I miss ratings!), comment and subsrcibe (if you like it) - and enjoy! Please check out my other videos if you have time! Thanks for watching....
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Part 13, the Fortress. Here we spot the Vizier, travelling across the city by some Sand Gates. These Sand Portals are kind like a security spot. The Sand Gate Guard, which is the one who is different from all others, can activate the Sand Gate if something happens. Only he can activate it. If activate, the Sand Gate will make guards coming out of it, and will only stop when all guards are killed. But if you kill right away the Sand Gate Guard, it wont be activated. Also, each time you stab the Dagger into the Sand Gate, you ...
Greetings Youtube! EDIT To all Videos: Btw, if any of you had happen to catch this, Yes, I am indeed Gpt4me AND GptFOURme. My account Gpt4Me was banned due to community guideline violations, whatever that means. Regardless, this is now my youtube account. [TURN THE VOLUME UP, Voice is kind of deep and soft. Also sorry about the annoying feedback.] This is the 1st Installment of a 5 part series on how to be a successful tycoon in the GPT world. As well as an intricate guide on what GPT sites are, and how they work. Here in th...
*****READ ENTIRE DESCRIPTION***** Detailed Intel locations are in the description, please click (more info). Please rate, comment, and subscribe for lots more. Intel Locations ACT 3 Mission # 12 (CONTINGENCY) Intel Item 1 : Once you engage a few enemies after they see you by the BTRs, the Intel is on a crate below a parachute, on the left side of the clearing. Intel Item 2 : The building marked 33 upon entering the military base. Intel Item 3 : On some ammo crates next to the helipad in the main base. Mission # 14 (WHISKEY H...
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