Need for Speed: ProStreet gameplay video by spooks and TmX Game info: Developer(s) EA Black Box Publisher(s) EA EA Mobile Distributor(s) EA Distribution Series Need for Speed Genre(s) Racing Mode(s) Single player, multiplayer Rating(s) ESRB: E10+ ESRB: E (DS/PSP) PEGI: 3+ OFLC: G From Wikipedia, the free encyclopedia. All audio belongs to their true owners....
NEED FOR SPEED PRO STREET REVIEW **REMEMBER TO SUBSCRIBE, RATE AND LEAVE COMMENTS ON MY VIDEOS!!** **THIS GAME IS VERY GOOD AND WORTH BUYING/DOWNLOADING** **ADD ME AS A FRIEND AND REQUEST GAME REVIEWS!! YOU WANT A GAME REVIEW ILL MAKE ONE!!** PS Sorry about the quality guys!!...
Need For Speed: ProStreet is your ultimate taste of the chaos and unbridled adrenaline of street racing. Pushing yourself and your car to the edge can lead to mistakes and this time those mistakes have consequences. Think swirling fields of debris, shredded fiberglass and heinously twisted metal. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. Compete on some of the worlds most iconic racing locations - Tokyos Shuto Expressway, the Autobahn and the Ne...
PSP Need For Speed Pro Street A good racer, even if it has bad reviews! I like this racer and think the media slating is a bit harsh. The games graphics are fairly good, even if the ghosting behind cars to create the sensation of speed is a little to much. Good frame rates and track detail, with average car graphics make things stand up well enough. the in game music is fairly average and you will tire of it rather quickly. Tunning your car and adding mods with the cash you win at the races is a nice touch, especially the nt...
Coming forward at annual conference of William Blair & Companys, managing director Electronic Arts John Richitello told about that, what changes happened in a studio EA Vancouver, responsible for the series of Need for Speed. At first, now it consists of two internal commands, each of which is responsible for the project. Secondly, the cycle of development of new games is megascopic from 12 to 24 months, that will allow to obtain more high quality in all respects. In opinion of Richitello, exactly from the compressed terms o...
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