Sequel to the first landmark title of SimTex and Steve Barcia. Master of Orion II: Battle at Antares (MOO2) is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion. The PC version of the game was published by Microprose in 1996, while the Apple Macintosh version was published a year later by MacSoft in partnership with Microprose. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 19...
. ggbeyond In-depth review of Master of Orion II Battle At Antares, a turn-based strategy game developed by Simtex Software and published by Microprose in 1996. This is the sequel to the 1993 title Master of Orion. Master of Orion II: Battle At Antares features an updated interface with a higher resolution, as well as awesome music and more depth to the gameplay. (Master of Orion II: Battle At Antares)...
. ggbeyond In-depth review of Master of Orion, a turn-based strategy game developed by Simtex Software and published by Microprose in 1993. Master of Orion is the first game in the series, spawning two sequels of varying success. (Master of Orion)...
The first landmark title of SimTex and Steve Barcia. Master of Orion is an addictive 4x Sci-fi space strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. The game uses a point-and-click interface as well as keyboard shortcuts to control the management of colonies, technology, ship construction, diploma...
Freshly after releasing Master of Magic, the now Defunct Interactive Entertainment CD Mag (magazine entirely on a CD) obtained an exclusive interview with the now legendary game designer and SimTex founder, Steve Barcia. They talk about what inspired him, how he works and a few questions specifically about SimTex and Master of Orion. Overall, a good interview process. Steve has since moved on to Retro Studios, heading Metroid Prime... then on to Electronic Arts. His profile picture on IGN shows that it looks like hes lost we...