Inversion (PlayStation 3 and Xbox 360) is a thirdperson co-op shooter, developed by Saber Interactive, that introduces gravity-wielding combat, zero gravity environments, vector changes and a unique destructible cover system. INVERSION will turn the shooter genre upside down, literally, says Todd Thorson, director of PR/Marketing at NAMCO BANDAI Games America. Saber Interactives innovative gravity manipulation feature will blow away any preconceptions of what a contemporary shooter should be. buy buy inversion Features: * Se...
Inversion (PlayStation 3 and Xbox 360) is a thirdperson co-op shooter, developed by Saber Interactive, that introduces gravity-wielding combat, zero gravity environments, vector changes and a unique destructible cover system. Inversion will turn the shooter genre upside down, literally, says Todd Thorson, director of PR/Marketing at Namco Bandai Games America. Saber Interactives innovative gravity manipulation feature will blow away any preconceptions of what a contemporary shooter should be. inversion for sale for sale Feat...
Inversion (PlayStation 3 and Xbox 360) is a thirdperson co-op shooter, developed by Saber Interactive, that introduces gravity-wielding combat, zero gravity environments, vector changes and a unique destructible cover system. Inversion will turn the shooter genre upside down, literally, says Todd Thorson, director of PR/Marketing at Namco Bandai Games America. Saber Interactives innovative gravity manipulation feature will blow away any preconceptions of what a contemporary shooter should be. inversion deals deals Features: ...
Inversion Teaser Trailer [HD] Developer: Saber Interactive Release: 2/7/2012 Genre: Shooter Platform: PS3/X360 Publisher: Namco Bandai INVERSION is a third-person co-op shooter that combines hard-hitting, adrenaline-pumping action with a revolutionary gravity manipulation engine. Featuring the Grappler weapon, players will be able to manipulate gravity for their own purposes. The Grappler can be used in countless combat situations by maneuvering massive objects as shields or projectiles, and moving camped enemies out of conc...
While the Namco Bandai PR team werent looking, I kidnapped Inversion game director Ricky White so we could do our interview in the wonderful Dubai sun. While Ricky continued along the I cant talk about that until E3 line, we did manage to discuss a good number of things. Ricky gave us some background information on the story and spoke a little about the games main protagonist; we discussed the difficulties of designing a game where the laws of physics get broken; he explained how gravity will be used to attack and defend; an...