BioShock Infinite is a firstperson shooter currently in development at Irrational Games and 2K Games for the PC, PlayStation 3 and Xbox 360. Set in 1912, BioShock Infinite lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. This game is both true to what people love about the series and unafraid to question every assumption, says Ken Levine, creative director of Irrational Games. To create wide-ranging indoor and outdoor firefights at 30000 feet, we had to rethink, ...
BioShock Infinite is a firstperson shooter currently in development at Irrational Games and 2K Games for the PC, PlayStation 3 and Xbox 360. Set in 1912, BioShock Infinite lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. This game is both true to what people love about the series and unafraid to question every assumption, says Ken Levine, creative director of Irrational Games. To create wide-ranging indoor and outdoor firefights at 30000 feet, we had to rethink, ...
Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationshi...
BioShock Infinite is a firstperson shooter currently in development at Irrational Games and 2K Games for the PC, PlayStation 3 and Xbox 360. Set in 1912, BioShock Infinite lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. This game is both true to what people love about the series and unafraid to question every assumption, says Ken Levine, creative director of Irrational Games. To create wide-ranging indoor and outdoor firefights at 30000 feet, we had to rethink, ...